Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Big 0.0 Revamp Thread - Incentivizing 0.0 and stuff - in Assembly Hall [original thread]
Will there be a chance that in the revamping ... we'll actually see Empire faction rats distributed in 0.0 npc faction space?
- by Jove X - at 2009.02.09 03:31:00
|
102. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
bump
- by Jove X - at 2009.02.09 03:19:00
|
103. [Proposal] Please randomize NPC rats. - in Assembly Hall [original thread]
Originally by: Drake Draconis Edited by: Drake Draconis on 08/02/2009 08:30:32 No.... its very simple. Rat's are pirates... Caldari/Amarr/Minmatar/Gallente are not pirates. Make sense? yes? no? Let's not forget which faction declar...
- by Jove X - at 2009.02.09 03:15:00
|
104. CCP Whisper = killjoy - in EVE General Discussion [original thread]
CCP Whisper said: Sorry to spoil the party, but the wormholes will not link to Jove space. The Jove are extremely protective of their privacy and you're not going to be able to crash their party just yet... (Why should Worms holes be so prejudi...
- by Jove X - at 2009.02.09 02:48:00
|
105. [Proposal] Please randomize NPC rats. - in Assembly Hall [original thread]
Edited by: Jove X on 07/02/2009 17:10:17 Originally by: FlameGlow No, it doesn't. Faction standing is changed by doing missions - standing gain for completing storyline, standing loss for killing mission NPCs. Ratting only increases yo...
- by Jove X - at 2009.02.07 17:07:00
|
106. Real men hull tank. Wait, what? - in EVE General Discussion [original thread]
The only ships I've heard of hull tanking .. are the Jove ships.
- by Jove X - at 2009.02.07 05:55:00
|
107. [Proposal] Please randomize NPC rats. - in Assembly Hall [original thread]
Edited by: Jove X on 07/02/2009 00:45:03 In Empire NPC faction space asteroid belts have NPC pirate rats (opposites); Caldari mostly have Guristas, Amarr have Sanshas etc. In 0.0 Pirate faction space asteroid belts have NPC pirate rats (simil...
- by Jove X - at 2009.02.07 00:40:00
|
108. Interbus Station & LP Store - in Assembly Hall [original thread]
Originally by: Ankhesentapemkah They're aware of the issue with Interbus and I hammered on it quite a lot personally. Than you've quite simply become my favourite CSM! Well done.
- by Jove X - at 2009.02.07 00:29:00
|
109. Incentivizing 0.0 (Safe Havens) - in Player Features and Ideas Discussion [original thread]
Edited by: Jove X on 06/02/2009 16:54:42 Originally by: LongHong Dong How many neuts are not spies? How many neuts fly around without a cloak? Your idea is stupid. ... and your criticism simplistic (and I'd likely say childish to...
- by Jove X - at 2009.02.06 16:52:00
|
110. Interbus Station & LP Store - in Assembly Hall [original thread]
Please build one. Thanks.
- by Jove X - at 2009.02.06 06:47:00
|
111. Request: Mittani and Haargoth of Goon - in Corporation, Alliance and Organization Discussions [original thread]
And the last thing we need .. is more ego stoking ...
- by Jove X - at 2009.02.06 05:42:00
|
112. Incentivizing 0.0 (Safe Havens) - in Player Features and Ideas Discussion [original thread]
Originally by: bff Jill 0.0 doesn't need to be safer, it needs to be less safe for established people. And seeding hidden safe havens neutrals can take refuge doesn't achieve that? Seeding hidden safe havens neutrals can dock at doesn...
- by Jove X - at 2009.02.06 05:34:00
|
113. Incentivizing 0.0 (Safe Havens) - in Player Features and Ideas Discussion [original thread]
Originally by: Dirk Magnum The only reason I'm not jumping directly to a flame over this idea is that the Eve population is increasing, but the system count isn't. As the population of Eve, and therefore nullsec increases, the danger level...
- by Jove X - at 2009.02.06 05:26:00
|
114. Incentivizing 0.0 (Safe Havens) - in Player Features and Ideas Discussion [original thread]
Edited by: Jove X on 06/02/2009 05:14:34 In the CSM minutes there is discussion about Incentiving 0.0, to entice more settlers vs hunter/gathers to populate 0.0. One thing that would help act as an incentive for the carebear types is more npc...
- by Jove X - at 2009.02.06 05:09:00
|
115. I've seen things you people wouldn't believe..... - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: JackofHearts first in a faildation thread? You likely don't understand the reference. Its hardly a failed thread.
- by Jove X - at 2009.02.06 04:36:00
|
116. UI: "Trash It" option next to "Make Active" - in EVE General Discussion [original thread]
Originally by: Micia So what you lose, anyway, OP? Not my Nightmare
- by Jove X - at 2009.01.31 04:01:00
|
117. NPC Corps - in EVE General Discussion [original thread]
Originally by: Vohstor Kral This is conclusive evidence suggesting that EVE is in fact dying. More so .. it is in fact proof that players always whine.
- by Jove X - at 2009.01.31 03:58:00
|
118. New NPC Race. - in EVE General Discussion [original thread]
Originally by: CCP Dropbear Just dropping in quickly to let you guys and girls know that as far as storyline stuff goes, there will be a good deal of information you can actually go out and discover for yourselves. This is part of the whol...
- by Jove X - at 2009.01.30 05:31:00
|
119. New NPC Race. - in EVE General Discussion [original thread]
Sleeper race? Makes me wonder if the Dev's have been hanging out in the Jove channel. We were discussing the sleeper races a lot recently.
- by Jove X - at 2009.01.30 04:40:00
|
120. UI: "Trash It" option next to "Make Active" - in EVE General Discussion [original thread]
Originally by: Joe Pos options: 'Manage' next to 'Put offline' Helarious choice that cuases you to spend 3 hours onlining pos and modules again Oh I admit, thats a good one .. best yet likely.
- by Jove X - at 2009.01.30 04:37:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |